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(2 edits) (+1)

the balancing is way off because

i’m supposed to protect the blue energy source in the middle and as a reward for shooting the red enemies i can collect more energy but i already waste more energy with a single shot than i can ever get back from collecting the energy.

this means that, because the enemies take 3 hits, i have to spend ~6 energy units to defeat the enemy, but i only get back ~1. according to these numbers, i am guaranteed to lose 5 energy units per enemy, which makes the inevitable demise happn before the game could really start.

¿what about making the shots subtract 1 unit and the collectable energy add 4—6 units? the game would be much better because I’d feel like i could delay the Game Over much longer when i practice. and then you only need to add a Score system, and then your basic Arcade Game would be complete.

(+1)

thankyou soos much for feedback.

I know these numbers make game impossible.I am still learning balancing. Your feedback is helpful.😊