Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hi! The collision and physics is all done in an invisible flat 2d world (like the original mario). The actual tiles and sprites are then wrapped onto a circle -- it could be done in a vertex shader but we just do that transformation on the cpu. The tiles need to be deformed otherwise there are gaps.