Thanks! I spent probably 80-90% of the Jam building the engine, and the last 10-20% was actually building all the assets for the game. Perhaps I should share my source code online for others? (Not like the engine's really that proprietary...)
Sounds cool! Tomorrow, I'll look at documenting my code a bit and documenting my custom level files (which are plain text, you could mod the game in the Rooms directory!) and I will see if I can't take a crack at these bugs before the file voting day. Also need to look into a better profile pic. Wasn't a big concern on a deadline XD
Fair enough. Most of my code is so readable, which probably was the only reason I finished. Probably the bigger systems are what need the most documentation, and some renaming of methods. Sometimes I would write a random name, and then all of the sudden be looking for it only to say "Now, why did I name it that? That's not even what it does!"