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Hi, how can i build hammuer for my custom ue4 build since my VS throws me an error: "HammUErRuntimeClasses.h(113) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module."

Not... sure? 
I mean, it compiles locally with launcher UE4, and has since the very first version, so...
That line number doesn't seem to match with latest source, and you didn't specify *which* UE4 you're trying to build for, so I have no idea where the problem could be...

Anyway, find any public class property that's a UPROPERTY but doesn't have a Category = "<something>" bit in it like all the others, and add one I guess, see what happens?

Thank you for your response, for some reason unrealbuildtool didnt throw this error, so i just recompiled with #pragma warning(disable : 4834) in HammUErPrivatePCH.h since it was treating 'nodiscard' warning as error and i was done.