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Very cool app!

curious, what's the intended workflow? particularly for height map and roughness. The demos are really well done and I can't image my self coloring those values correctly.

Thank you,

mhh I don’t know I understood well but I try to explain how I do it, as you can see here:

1. Give all UV-Islands a base Material with the base settings and the color you want.

2. Add the rough details with the brush or stump tool and the needed height, to get the right height is more a testing thing. Take what looks good for you.

3. Depending what you need, but mostly I draw on all channels at the same time.

4. After this I add mostly a bit noise to the color, height and roughness channel

5. Add some shading with the filter & baking tools.

But to be honest, everybody has their own workflow. Best is just try it out^^

I hope I could help you a bit, you can look from time to time on my YT Channel I post sometimes creation videos, but with 4 times speed otherwise it take too long ^^.