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Thanks for having a go anyway, due to time constraints we didn't really get to play around with a visible hud.
Most of, well everything was a first time thing for us(sinisterstuf programmed this using Go (who does that)) not that a jump meter is overly complex, we had one designed already but it was on the back burner.
If you get any spare time, and aren't stressed out from giving feedback to loads of pixilated games, I encourage you to come back here, and see if you get the hang of it.
Once you do, it's more of, trying to get everything perfect for a lower jump count, than trying hard to finish the game.
Plus, the music is pretty funky hey :p