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Thanks for taking the time to have a look at our game!
We had planned to make things slightly more intuitive, but time constraints didn't allow us to explore that much.
If you do end up "mastering" the mechanics (and also familiarizing yourself with the map) the whole game can be finished in probably less than 3 minutes. So we can't have it too easy.
But I do 100% understand that failing in a game being a requirement in order to learn is not for everyone (e.g. souls and rogue like games)