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Thanks again for these! These all absolutely make sense. Especially the number two, wonder why I didn't add that even though I recall having few times when I was pondering myself on the selection screen whether I had another skill or not.

The levels are meant to be very difficult past 20. The pars start increasing by a lot and fast and the tasks become very hard and of course the curses make them even more difficult.

I was toying around with having a card removal and/or skip (and now that I think of it maybe even a one time use reroll) but felt like it might be too much stuff thrown at the player at the start when they're not in need of it. Of course it would make sense to add these as unlocked via code injections.