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(2 edits)

Completed the final pass on the sprite design for Bel: 


Since I'm terrible at pixel art, I turned to one of my favourite Super Famicom games: Magical Pop'n. The character animations in that game are fantastic, and they were used as inspiration for Bel's basic movements. There's still a lot left to do here, but the following animations are in the books:

  • Idle (4 frames)
  • Walk / run cycle (6 frames)
  • Duck / crawl cycle (6 frames)
  • Aiming (left / right / up) 
    • Moving and shooting is currently not possible by design (subject to change)
    • Diagonal shooting currently not possible by design (subject to change)

Since the engine and collision code are up and running, here's a demo:

Next up:

  • Jumping & platforming
  • Projectiles
  • Enemies & interactions

Stay tuned.