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I enjoyed this game a lot.

I think it made good use of the tension of me wanting to steer the conversation so that the characters could speak their minds and sort out their problems openly, but the characters not being able to be so open so I have no obvious choices left. Life choices happening unexpectedly out of response to the least significant seeming dialogue also really played into this tension for me.

I felt the atmosphere of having anxieties about your current life, and feeling trapped because of it, even when you're supposed to have choices. By the end, I felt like even if the characters opened up, they would still have to face their deeper unhappiness without any kind of clear answer or comfort. So I ended up feeling a mix of sadness and emptiness. Maybe a sense of nostalgia for when friendships were more carefree, where jokes didn't need to bury unhappiness.