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Hey! Really nice overall, the lighting looks great and even the janky animations have their own charm to them. The humor is also spot on.

I could unfortunately not finish the game yet because I just ran out of resources, some issues that took me down that road:


- No one tells you that spamming reload on your gun will basically make it be on your last clip, unable to reload anymore. At least that's what I experienced.

- The hitbox of the soldiers' rifles is pretty inconsistent... I could say I was able to pick up about 1/5th of the ammo I was presented with because I would press F and nothing would happen.

- There's no invincibility or recovery period! This means that if I don't manhandle the AI and play it like a regular shooter, 2 enemies firing at me in direct line of sight will pop my health pretty much instantly.

- Short text prompts showing the controls would be nice!


Hope this helps! Absolutely loved Florence and would like to see this ironed out, even if slowly :)

Hey! Thanks for playing and thanks for the feedback! I'll definitely address that reload issue! I want to make it so it won't reload if you're full as well, just a waste of ammo!

It's wayyyy too hard to pick up ammo, you're so right, I think I have a fix for that though! So hopefully I can patch that sometime soon.

The text prompt idea is a good one, I'll look into that!


As far as the AI/no invincibility, that's definitely intentional, but right now their aiming system I built has some bugs, essentially they are supposed to reserve time and take turns shooting at you, as well as have a sort of period where they are missing to accurate but some of my calculations got messed up! Hopefully when I fix those it will make the combat still difficult but also feel a bit more paced/fair.

Thanks again so much for playing and the feedback! I'll add it to my list of fixes!