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Asciiventure - why did the game not work at the time of the deadline

A topic by FMProductions created Aug 10, 2018 Views: 126
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Submitted(+3)

Hi, 

I just wanted to clarify a major issue I encountered when hosting my html game on itch.io. I uploaded web builds from Unity games in the past and it worked just fine. This time I used a regular html5 project with Phaser.js as engine. 

There was the problem that the game was unable to load resources necessary for playing the game. requests returned an 403 error. 

I described the problem in a dev log:  

https://fmproductions.itch.io/asciiventure/devlog/44167/error-loading-asset-from...

Here is the dev log I used for describing he solution to the problem, which was rather annoying to find: 

https://fmproductions.itch.io/asciiventure/devlog/44192/403-errors-resolved-itch...


I still don't know the reason of why the path resolution behaves like that, but at least the issue is fixed now. The only thing I have changed since the jam submission deadline is the resolution of the game (someone mentioned the game was too big for the canvas to display it) and the structure of the files. I hope the game can still be a valid entry. If not, I can provide the project files I uploaded before the deadline, in this instance the game has to be played on a local server as itch.io exhibits the behaviour described above. 


Thanks!