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Really funny concept, and the choice of music was just perfect xD So much potential, will definitely be following this and seeing how it develops! I would have loved to see items being checked off the list as you collected them, and maybe different audio cues for collecting items that are/aren't on the list to make things a bit clearer for the player. I wasn't quite sure what the Speak to Manager powerup did, but I'm sure you could come up with something hilarious if you're working on it again!! Great work, really enjoyed it.

(+1)

Thank you for the feedback! That is an interesting idea I would have to look into (having different audio ques for correct and incorrect items). Most of the audio was a last minute add in, but I am glad that most poeple enjoyed it. There is a "How to play button" that kind of explain what the powerup does, but It was written very badly so I can understand why you would have had problems understanding what the powerup does. So the evey time you collect an item an integer gets +1 to it, depending on how big that integer is when you arrive at the checkout you will have to wait for that integer/2 = waiting seconds. When you use "Talk to manager" that integer is set to 0 so even if you collected 50 items and you use the powerup you will not have to wait at the checkout. Hope that was a bit better to understand. Again thanks for the feedback!