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Thanks for the feedback. I am glad you liked the visuals - my dev partner did the work on those. We had a few options for the "target ID view" and settled on this one due to time constraints - I think it worked quite well.

I'll look into the issue you had.  Was it 3rd room on Easy or Medium Stage? 

It may be related to either:

- Poor balance. The decision time is on the short side (~3 - 5secs) to force quick reactions and thus player errors, but this may be too hard

- 3rd room Medium Stage is when "red" does not necessarily mean enemy and shooting them causes you to lose a life. I didn't get time to animate this "error" to be obvious to the player.

Yes, that's it. It was on medium and I thought it was to continue killing the red ones. I will try again 

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Glad I could help. It's in the game description but not the game itself (lack of time). The idea is to shoot the robots (press space) and pass (hold space) on the humans. The color system is an aid, but not a guarantee. Look for evidence of robot parts on the image window.

I set it up so: 

1. Easy stage the color is always correct. This is to train the player to rely on the system.

2. Medium: the color is sometimes correct. Now the game is in full swing and you have to engage the mechanics fully.

I updated and bolded the instructions on the game page so it's easier to understand