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Hi Zoolean,

For (a), I just run the 'range' version with extra textures and it will stop playing a sound on new textures as you need to add 3x sound variations for each new texture...if you dont want to get that then just pick some existing ones already and copy and rename to match the last 4 letters of the new texture names as there is no ability I am aware of to check for missing sound files before playing a sound in CopperCube...

For (b), cant see any problems...did you add a different plant texture to the standard ones ? if so you need to add 3x sounds and place them inside the 'sounds' folder that comes with the files and must be in the same directory as the 'exe' also.

Let me know if this fixes your problems...

Hi Robo...my personal opinion is that you are trying to do too much. The ideal behavior would allow you to add a sound to a single texture by name. This function should be then reusable on both terrain and game objects that take individual textures. I believe Just_In_Case was working on something like this before his PC got attacked but I stand to be corrected. I suggest that you also provide a function that allows you to splash in water... As I said, I will pay again for a better product. But excellent start. I also purchased your other plugin. Doing a great job

Hey Zoolean, Thanks for your input - I might add water splash sounds in but what about swimming as well....all that may be too much for to put into one behavior but water walking through water should be ok....

Adding a sound to individual textures only then what about walking sounds on ones you havent setup ? You mean you want a default walking sound and then change only if certain textures are found ?

To reuse for other game objects doesnt make much sense to me as if your walking over something like 3d mesh terrain - not yet seen one with different textures for different surfaces...let me know if you find one as everyone just paints textures on a terrain in each game engine and thus this behavior also works that way. If you mean jumping up on objects like crates then thats a different thing....you could still paint a texture underneath it to change sounds using this behavior.

Why not paint the walking through water underneath the water surface and thus no need to adjust the Behaviour at all....?

Ah, so you do like my work....there is a limit on what can be added into any Behaviour/Action and there is already a Behaviour out there for free for walking through water.  If you add new textures you should also add new sounds for each one. Even if you have to use same name of the texture as existing one to keep same sound (if you don't want to add a new one).

Not sure why you would want to add sounds for some textures and not others....

It does work quite well, but nothing will cater for all individual requirements unfortunately.