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(6 edits) (+2)

Brilliant. Gorgeous backgrounds and sprites. Smooth natural prose and dialogue. Crisp sound quality. In sum, they make for an eerie and haunting ambiance anyone familiar with the franchise will find spot-on in the most satisfying way.

I most enjoyed the representation of the two would-be Mawlas: Tamas, the Nosferatu; and William the Toreador. I found them both to be true-to-clan, yet also original in their representation.

Tamas was my favorite sprite--his Bane manifests as an owl-like face with a glass eye. Rather than a typical, more bleeding heart, Nosferatu, I found him to be brazenly pragmatic. Akin to a Ventrue, especially when you add in his Haven and attire. Yet, there is something of that Nosferatu mercy in the way he conceals you while he can so you go unbranded, the way he doesn't exploit blood bond, and the way he is utterly honest. "I use you, you use me, we both get what we want."

William remains a token Toreador, with regards to seductiveness and being artistic, but is less stereotypically flamboyant. Neither is he as vain, opting against the Blush of Life in private. Auspex was the perfect decision for a Discipline focus for a non-combat game.

TL;DR: I adore it. Best of all, it manages an immense amount of lore woven seamlessly into the narrative so that I never felt like I was playing a tutorial. The scope is perfect, deciding on a guardian given the simple crime of being. The take is fresh, sympathetic Thinblood subservience within the Camarilla. I was delighted to play and am going to immediately replay to see the other route. Bravo, guys. Thanks for this addition to the World of Darkness. I truly felt like my crescent was waning.

(+1)

This was an incredibly kind comment. I'm really delighted that you liked the game this much and that the mawali worked for you. 

We wanted to deliver something that felt like the clan for them, but with a slight twist (William in fact never uses the blush of life, not even outside; there's hints in his scene about the reason why. In other words, he's got a certain loresheet). Recognisable without being overdone. And I'm very glad that it seems we succeeded.

Likewise for the lore, we really tried to bake in a lot of it in small references, without trying to instruct the player. Thanks again for playing and for this lovely comment. ♥