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LOWREZLÖVE (A Maid64 Infomercial)

A topic by Callum John created Jul 30, 2018 Views: 505 Replies: 2
Viewing posts 1 to 3
(3 edits) (+2)

Hey, you!

Are you planning on making your entry with LÖVE? Well, sit down and pay attention, because I'm going to show you how your entry can be written in Lua and stick to the rules. By default, LÖVE doesn't have anyway of scaling the viewport. Your first instinct might be to fix the window size to 64 pixels squared,


but most people's screens are way larger than that:


Heck, mine's at least 30 times bigger than that. So if you dont want to strain people's precious little eyeballs, you're gonna have to blow things up a little bit. Now whilst it's entirely possible to do this using the graphics stack, why do it yourself when someone else has already done it for you?

Introducing...

Maid64

A revolutionary, nearest-neighbor, high-octane graphics downscaling library! Just download the file, include it in your project and write some code. It's that easy!

What's that you say? Using someone else's code is cheating and against the spirit of the jam? Well not to worry, because Maid64 is free and open source under the terms of the MIT License, so you can include it in your project even if you don't give credit in the game itself!

So what are you waiting for? Download Maid64 today, and you'll receive +3 authenticity points, guaranteed!

warning!aninclusionofthelicensecopyinthesourcecodeisrequiredforlegaluse.maid64doesnotcomewithawarrantyofanykindexpressorimpliedandifitcausesyouheadaches,insomniaorjustgainssentienceandtakesovertheworldtheoriginalauthorscannotbeheldresponsible.alwaysreadthelabelbeforeusingmaid64.

(1 edit) (+1)

i am adekto, and i approve this message


maid64 LOWREZJAM 2018 edition found here

love.graphics.setDefaultFilter("nearest")

love.graphics.scale(6)