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Sound felt weird at first, but then it developped with the sneezing sound and then it became awesome xD

It's a really great idea you have put together, and a very interesting take on the theme, but unfortunately, gameplay-wise it isn't as cool as I hoped.

The weapon feels kind of weird, it's confusing and without the first level I think I would have had even more trouble finding out.

The timer is also often out of the field of view, which is not really helpful. I'd suggest just putting it in the UI.

And finally aside from the limited time, I think it lacks a lot of challenge and it gets a bit boring at the end. Especially when you discover you can clip through walls.


Aside from all that it is a nice little game and I have laughed a bit and I had a good time, so congrats !

You can WHAT through walls? Well shit lmao, didn't even notice that
I hoped I could get around the issue of the unseen timer by making it big enough. Seems not haha
The content was meant to be just a bit longer - 4 levels and a congrats instead of only 3 levels.

Many ideas were scrapped as well, including a basic enemy (We were mostly experimenting with no pressure) - The minimized project was doomed to be as tiny as it is.

Thanks!!