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(+1)

We do not die when the bullets sent by the opponent hit the sides of our character. I think our character should die if he is not in the camera during the camera movement. The drawings of the game are very compatible with each other and the game is very entertaining.

(+1)

The player is suppose to die when a bullet hits the core on the centre of the sprite. I tried to make it like a bullet hell game in that sense. Yes, I absolutely agree with the player dying when outside the screen, alas, I ran out of time and energy! 

Thank you for the kind words and critique!