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(1 edit)

I'm assuming this is incompatible with aric's... Is there a way to make them play nice, and how would I go about doing it?

EDIT: When I say aric's, I mean aric's expansion rebred. Just to be clear :P

I've been looking through the different files and comparing them, but I can't really make heads or tails of it. Was wondering if I could copy the new portions added by this mod and paste somewhere on the equivalent files... Probably the one's aric's adds? I have no idea. But I like the concept of this mod so much, and it adds features I've been missing for a long time! So I'd really love to get the two working together! (even tho it's more than two, since there's the bugfix that's required for aric's, constants, and improved random portraits...)

(1 edit)

While not terribly difficult for someone familiar with the code, mod system, and a diff tool, combining this mod with Aric's appears to be unreasonable for anyone else. Most of the code in this mod is currently compatible with Aric's and there are no mechanical conflicts between the mods, but it is far from being as simple as manually moving this mod's code. Aric's mod makes significant changes to the talk menu, which requires a little knowledge to know where to add this mod in. Both mods replace the core code of the relatives panel, which would require understanding those functions to extract the changes and interweave them. Both mods patch Mansion.tscn, which basically requires a diff tool to find and transfer the changes by this mod.

I imagined that was the case. Thanks for clearing that up then! Maybe someday, something like this will come to aric's who knows 👀