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(+1)

Thank you a lot for giving your thoughts on possible interpretations of the game.

I hope to one day be able create a videogame that can convey a meaning or let's say a more abstract idea. While I think this is a little overambitious given the scope of a game jam, I nonetheless try to come up with ways how art, music or gameplay might outline one of these ideas.

This makes me overlook what is more important for the game, like more gameplay related content or good controls. Next time I will try to discipline myself and get this right first - either by coding it correctly, giving players a tutorial or making some people playtest it.

Thank you again for giving your feedback. :)


P.S. There is a way to get the 999 beets for the black umbrella, but it is pretty hidden/challenging and you might uncover it only by sheer luck...

(+1)

Ok, then I should probably play the game once more to have a look for a golden beet! 😉

The aspect of art and meaning is equally important. I guess it's all about you getting better with Godot programming over time, so you'll need less time to do the programming part. Hope to see you again at another Godot Wild Jam! 🖐 

Try your luck at the golden beet and maybe post a screenshot if you actually make it.

It's very hard, so don't frustrate yourself with it. I think I will post a screenshot myself if you give up and still want to see it. :D