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Bullets have a max range thats fairly short in the beginning.  Maybe some of that that you are seeing.  The pistol was actually only ever intended to be a starting weapon, and the back end is setup for implementing other guns with generated attributes and the like, just ran out of time before I could get it all in a working state.  The original goal was to end up with Diablo-like weapon affixes.  Brutal Pistol of Fast Reload and the like.  Its mostly there, but wasnt ready in time for the end of the Jam, so got stuck with the starting weapon because at least it worked.  Reload speed is probably too slow to start with.  And the gunfire sound is a bug that has to do with implementing the sound on the bullet object where if it gets destroyed the sound stops playing.  Known issue I just never had time to resolve. Thanks for playing!