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(1 edit) (+1)

It's improved a bit from when I playtested it! Seems like there's more sounds and hit feedback is a lot nicer than it was.

I have to echo my earlier issue with not really knowing where to go, however. I felt like I was just wandering around aimlessly during my run of the game. Some kind of signposting or indicator to the next nearest cartridge might help!

The map layout is kind of confusing. There are warps that you take out of the top of a map that spit you out from the top of another map. That is _really_ disorienting. 

Aside that, game played fine. 

Shooting felt good, but it needs some kind of auto-fire feature.

The sound and art were great.

(+1)

Thanks for helping to playtest it!

One feature we're hoping to get in post-launch is the ability to eat candy to locate cartridges. This was a feature in the original E.T. and was something I couldn't adapt in time. That and an indicator for whether or not a cartridle is available on the screen should help immensely.

I'm also weirdly happy that the warps between areas are disorienting. The cube world of the Atari E.T. was adapted into the world design for F.U., and can be seen on the top/bottom areas (where all exits lead to a top or bottom entrance) and the side areas that link together in a loop when walking sideways.

I will also look into auto-fire post-launch. Thanks again for playing!