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Phew, it's a difficult choice. Rendering assets is the majority of the workload. So say I give three choices, it means I've got to do three times as many renders, which sure, I can do that. But, if so, I could instead choose to make the story three times as long, or add three times as many transformations, or I can rely on sprites more and do fewer CGs....

It is all a balance and I can't say for sure how that balance will land!

Yeah i get that, its alot of work making something like this.

I really enjoyed the game btw, but was a little disappointed that there wasn't more "scenes" with Staria and also that the other characters didn't grow. Besides that though loved the game, the character models and facial expressions. 

Great work on the game, eager to see a sequel maybe starring Staria? :D

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Thanks! I will keep that in mind. Greater involvement of characters from different species would be a good way to increase diversity while also adding more scenes :)