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Hi Shenawy, thank you SO MUCH for taking the time to do this huge review! To be honest we planned some of your points during the game conception but we finally ran out of time to do all our list. Some others are forced by the technology we used (WebGL and not Unity). But most of your comments are really interesting! None of us has a game designer training so it's fascinating to have professional feedbacks. We won't improve Heraclos further because it was a school project and we all do other things now, but all your comments will be definitely useful for our futur projects! So thank you very very much for detailing all of this!