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(+1)

Nice entry. Everything works as intended. I found it a bit too easy to avoid arrows which quickly turned the fun into a grind. It seemed to stay pretty much the same level of peril throughout. it would have been interesting if the frequency of arrows steadily increased over time. At one point I found myself watching the background roll by and forgot to move. I was fine for a long time before I remembered I was supposed to be avoiding the arrows. With a bit more peril this would be a lot more fun.

(+1)

Thank you for playing!!! 

We've already started modifying the arrow firing system so that it increases the fire rate over time as we agree it was way too easy at the moment.  From looking at other people's comments we're also thinking of adding possible obstacles you can jump over or duck under too to add a bit more challenge that way.

(+1)

That all sounds like it would add value.