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It's pretty interesting. I like the premise of the game and the way the monochromatic terrain makes all the objects of interest stand out.

The movement is a bit frustrating sometimes. The slow horizontal acceleration is such that I have to peck the buttons rather fast when I'm near spikes to get next to them and for some reason it feels like it's more effort than it should be to just stand next to the spikes without gliding onto them. And the instant vertical acceleration and gravity speed make it so the time window to successfully jump up through a narrow ceiling gap to a new level is short. I feel like the most interesting part of the game is learning what items to use in what order in order to solve each puzzle and concentrating on the run'n'jump aspect feels like a distraction as a result.

I had to stop on level 4 because I couldn't figure out what the purple button-like things on the right are. I broke the vial to cross over and jump around near them myself and then I tried again and carried the turtle over and threw it at them and got munched instantly. Already I can't think of anything else to do on that level.

Also while I was writing this, the turtle's pacing brought it off the spikes over to the buttons on his own and the music cut out and won't start again.

But overall, good job. Thanks for making this.

Yeah I'm not too happy with how level 4 turned out, if I could go back and change it I would probably introduce the buttons in another level without spikes first just to get people used to the mechanics.

Thanks for the feedback on the movement mechanics, definitely would change the amount that the player moves to be more balanced for future games or at least shift focus more towards the puzzle aspect instead of trying to go 50 50 and getting something less great than focusing more on one.