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(1 edit)

The gang's all here!  The five days of travelling have been written, and this is the background during the last-ditch speech that begins right before the parts where characters can die.  You need at least three points per robot to let them survive, and if you sided with one or the other during the arguments but were able to regain some trust then they're at two points.  So if you pass the speech, that keeps them safe.  That's assuming you weren't already ranking up negative points the whole game by saying the wrong things.

Dungeons should go a lot faster in theory, since I don't have to manage as many variables and menu options (main variables would be whether the characters die or not, theres no more friendship tracking).  So I'm still on-track to finish up writing this week.  Didn't get any music done though, I think I'm going back to my original plan of doing that all on one day.  That day would be Saturday.  This leaves me only one day for playtesting/editing, which makes me nervous.

But, maybe I'll do that post-challenge.  I mean, there's nothing stopping me from updating my game afterwards, right?  I've not really gone back to my other games after they've been released, which isn't a very good habit.  Seems good to start with the one I'm making people pay for.

Also, I need to start a playtest save from the beginning of the game.  I lost track of which save was which.  And i need to start over anyway, make sure everything flows and the stat tracker works.

*EDIT* I also realized I could do a week-long release sale, so it'll be 20% off its first week of release.  Discounts are fun!