Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hi!
I apologise for the lack of updates on this so called devlog. Things didn't go as planned at all, and I guess I just hate writing about things that don't go as planned.

Long story short, by November 30th I will only be able to release the demo of my project, and even that's only if I'm lucky. I'm  falling badly behind the schedule. Main reason to that is that I have grossly overestimated my ability to make art fast, which is embaassing because I've been making art for as long as I remember myself pretty much. And can't even cut much of the art content, because, since I'm not a coder and can't create exiting gameplay mechanics and my writing and storytellig skils are very limted as wel, so art is the only way for my visual novel to stand out. Other things took longer than I thought as well. Actually, Ren'Py seems to be mostly easy, but since I'm an absolute beginner, sometimes figuring out even the simplest things for the first time took hours, even with great studying resources avaliabe (BIG THANKS to everyone on this forum thread, I would've never figured this out on my own).

So, now I should concentrate on making the short demo for this challenge, but I'll try to release the full novel somewhere in December (although I already can see how these plans will go out of the window as well lol).



As I said in the past, I really like the artstyle, and I can see how it could take you some time to make even one of the artwork here alone! Having a demo for the challenge would already be a huge success! Keep it up!