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Thank you so much for your interest and support! I'm glad you noted the crossover with PbtA because that's definitely a handy pool of resources to pull from.

Unfortunately, we don't have any actual plays or examples handy at this time. That said, one of our playtests took A LOT from Final Fantasy, right down to each character having a turn sequence in which they could Attack, Defend, Magic, Item, or Flee, but it wasn't very "mechanical." For example, Defend might mean some epic action that defends a crowd of bystanders. Magic might mean summoning a kaiju that bodyslams an attacking monstrosity. It was all about escalating our actions and their descriptions as the players battled a kaiju-sized worm spewing forth Cthulhu-esque monsters onto a city. Those descriptions and situations would inform the few rules interactions we needed during the session.