This is a really cool system. I like how the Bids mirror usual outcomes from Dungeon World - that lets me draw on a vast set of resources.
Are there any examples of play you can post? I’m especially interested in Gloom Mode and handling combat.
Thank you so much for your interest and support! I'm glad you noted the crossover with PbtA because that's definitely a handy pool of resources to pull from.
Unfortunately, we don't have any actual plays or examples handy at this time. That said, one of our playtests took A LOT from Final Fantasy, right down to each character having a turn sequence in which they could Attack, Defend, Magic, Item, or Flee, but it wasn't very "mechanical." For example, Defend might mean some epic action that defends a crowd of bystanders. Magic might mean summoning a kaiju that bodyslams an attacking monstrosity. It was all about escalating our actions and their descriptions as the players battled a kaiju-sized worm spewing forth Cthulhu-esque monsters onto a city. Those descriptions and situations would inform the few rules interactions we needed during the session.