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Thanks for playing! Yeah it's still a pretty early stage mechanics wise. I will refine the mechanics more as we go along.

Part of the challenge is having less direct control over ships, but having more firepower overall. It's clear that there's more work needed to hit a sweet spot, but I'm not sure of that point myself yet.  Though I'm definitely making the LMB drag + hold patterns with "D" more powerful, and putting in a warning system for enemy waves, messing with shield cooldowns, etc.