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I'm aware of performance problems, and I'm working on them. It seems that the change to bonuses in the last update may have worsened the issue.

In the mean time, try a smaller map, and the continents or mediterranean world type.

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Before the "changes with bonuses" there were terrible lags. "I play" with 1-2 fps)

It looks like it's in the engine, it does not pull such a count of updates to sprites or textures !? Because it is worth expanding the city and laying the second one, as the game is already becoming an unbearable lag and changes map size have no effect. It seems to me that I need something cardinally to change ..(

P.S. 1-2 fps on i7 & nvidia with 4gb memory. CPU load 20%... i try numeros of fich with sowtware, win7 compability, manipul with threeds, even 4gd patch:D (for exe to teech programm work with more than 2gb RAM) .. Game idea greet! But need 120fps, x10 varity bildings(and texture), and more than 256 palitra in design:) ...then it will be a wet dream game!

Sorry for maybe not good eng.

even 4gd patch:D (for exe to teech programm work with more than 2gb RAM)

Where did you find a 4 gb patch? Bronze Age should be able to use up to 4 gb already, it just doesn't need to. RAM isn't the limiting factor for performance. There are two main problem areas right now: render performance in the zoomed out map, and simulation performance. Both of those are CPU bound. I hope to have updates out to address those problems soon. Thank you for your patience.

and more than 256 palitra in design

I'm not sure what this means.

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4GB patch) https://ntcore.com/?page_id=371 .. its relevant and used for HoI2 (just an example). But good that BA already can in more than 4gb)

For about "256 palitra".. I mean, maybe there's an opportunity to tie more pleasant for the eyes colorful palette? Like  there https://howardsmithdmd.wordpress.com/2014/12/04/development-realisation-assignme...

and of course, patience and health to you for fighting lags!