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I love it! I made something quite similar for a previous jam (https://pancelor.itch.io/fishy ) so I was confused by how hard this was - I was holding the arrow keys down to move around. Then I read the description and realized I should only press the arrow keys occasionally, and suddenly it turned into a completely different, meditative experience. its cool to see how our different design decisions made our games feel radically different from each other. really nice job! PB: level 14

I liked your game too :)

I really wanted to get that light touch requirement that was in the original Osmos. I only wish I could have managed some visual feedback for it, but I just couldn't squeeze it in the character limit.