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Hi Deep-Fold,

Thank you for the amazing tool. I'm wondering whether it's possibly to use this code in Unity at all, to create randomly generated enemies on the fly.

Alternately, would it be possible to have a Save png button which saves the moving 'animation' of the sprite that the tool creates. It would mean making 100s of different enemy sprites with idle anims very easy.

JamesSamuel

Hi,

It's gonna be hard to use this code directly in unity. But it shouldn't be too hard to convert the code to another language, the source is available if you want to give that a shot.

I don't think the animation thing would work well, right now individual parts can have very different cycles, so before a full loop is done the animation can be very long. However I could make an update to export every part as an individual layer so you can animate the moving yourself.

Let me know if that works for you.

Hey! Thanks very much for your reply. 
I'm a noob when it comes to Cellular Automata, although I've actually just coded a working map generator using similar principles and could possibly modify that to make more organic creature-like shapes. However I loved your code as it incorporates shading and colours and the results are just fantastic. 

Thank you for the offer, but don't worry about coding a save as separate parts button. I've saved some of the results that I liked  and I will probably use a sprite editor to animate them manually. By the way, I'm only using this for a game that I'm making for me and some friends, I have no plans to release it or sell it, however if I should and I do end up using your code I will of course credit you :)

Thank you again for this, it's a work of art!
JamesSamuel