Prompt 1: Describe how the shape of the space influences the feeling of play.
The shape of the space actually makes me feel warm and friendly to play this game, since the structure in the start of the game is more like a house structure. As we move on, the scene changes into a field where the road stands in the middle and many houses are on both sides of the road, which makes me feel like that my avatar and Phil are living in the same house and we just stepped out of it. The space is organized in a feeling that my avatar is following Phil’s footprints and we are trying to find Phil’s loved food – the grass. Also, the scenes are connected and continuous. The scene changed from the inner part of the house to the external part of the house. The contrasts that shaped this experience is the house furniture on the first scene and the house structures on the second scene. The scene where our avatar first met Phil is covered with tables and sofa, and this reminds people of being at home or indoor. The exit is in the bottom of the scene, and once we get out with Phil, there is no back option. Then we move to the outer part of the world, where Phil can find its grass on the right bottom of the screen. At first, I do not know which part is the exits since I skipped talking to Phil and just directly moved to the grassland. And then after a few trials, the upper part of the grassland is the exit to the next scene. And the next scene is organized to give a sense that we have caught Phil in the end.