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(1 edit)

Well, the difference is that a different color is missing from the bag each time, which means you won't get bags missing the same color twice in a row. There is a very subtle indicator on the top of the frame but I don't really want anyone to count RNG bags much (as you said, not fun to track).

I actually don't really like that it's possible to deduce the final color, though it's kinda similar in Tetris which also utilizes a bag system (different there because you don't have unlimited time to place pieces).

The only thing I sometimes do during play is deduce 'bag breaks', when a color repeats in the preview I know that somewhere between those 2 draws, the bag was refilled.  So no constantly keeping track, just sometimes deducing on-the-fly.


Another fresh hint:

Sometimes it's best to bite the sour apple and use action to clear an area instead of placing a bunch of new crystals. A clean board can quickly deteriorate and end your run if you don't keep it tidy!