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Gorgeous.  If there's one thing that's changed about my Goblinville GMing over time, it's that I just flood adventures with loot.  They can never carry it all and it spends fast in town anyhow.  Looking forward to digging into this adventure.

Thanks! 100% agree, the cap for valuable objects being 2 scratch / 1 inventory space + travel rules and timelines make a good regulator regardless of the amount of loot you put in an adventure.