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Deleted 126 days ago
(+1)

Thank you for your amazing feedback, the main focus acctualy is not zombies at all, they just randomly will exist to drain players ammo, real enemies will be different. The loot is just for the demo purposes, when it gets a decent maps from me the loot will be based on story progression. Right now its just a early example. atm im putting most of the energy to wave mode because this will be for balancing the weapons and ai for the story. but thank you for your amazing support. One day it will be very amazing game. btw about the void thing ita mostly engine problem. 

Deleted 126 days ago
Deleted 126 days ago
(2 edits)

Yes, the discord link is in the description. I can take a look at your comments after i finish my real work, usually after work i work on the game. Discord would be perfect, because then we can communicate while i work my real job. Overall i usually speedrun the game myself haha, so thats cool. Also if you would like you could put all the bugs youve found into the forum if you want. I usually watch youtube videos of people play this and then i write them all up.

you should rename your youtube video to karantiin* so i can find it on youtube with search. I watch all the gameplay videos!

About the bunny hop and the sewer movement, sewer movement glitch i usually use myself a lot if i test the level (will fix that when water gets fully done, but note that the demo levels will not be in the full game, they will be deleted)
And bunny hoping i call a feature, because if someone wants to be good in the game, they can use this feature, i use it 95% of the time and think its more fun with it.