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(+1)

honestly great stuff , might use some form of these to make things faster for solo play with rolling 2 dice against each other 

Thanks!

2 dice definitely works for solo, although it takes some of the intentionality out of the choices.

If you want a little more player control over the outcome, you could only roll for the "GM". The player chooses.

(+3)

I was also thinking about the potential for solo: choose to succeed at a cost, or flip a coin and either fail with an opportunity or succeed entirely.

That's a really good modification!