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Just played a oneshot of this game and I feel compelled to mention that the Ace's ability to "maneuver an unfamiliar vehicle without trouble" was used to allow the character to leap onto the back of a giant haunted bioluminescent space mole, make a psychic bond with it, and bowl over a bunch of mandate soldiers. Also, all the mandate's ships and large weapons were powered by reactors containing the trapped souls of dead novas. So after we snuck onto the ship and discovered the truth, we breached the reactor and told the ghosts the long lost secret of teleportation we had discovered, allowing us all to escape the "Not Death Star", where the Nova's former mentor who had joined the mandate had us cornered. Because he was so power hungry and unable to trust anyone, when we left him he was trying and failing to teleport, because the secret of teleportation was willingly sharing your power and minds with a group of people. Then the "Not Death Star" blew up, but it was left ambiguous whether he was able to make it out alive.