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Jay Dragon's next game, presented here in demo version, has an already very enticing pitch (we play slices of the lives of travelers and employees of a more or less magical Bed & Breakfast) but also combines two excellent concepts, one of which I think is unheard of in the role-playing game world: a division into chapters that are each governed by more or less different rules depending on the atmosphere and the characters (because you only play this game with pre-starters), and a rather pronounced legacy aspect, with stickers to unlock via the evolution of the characters and scenarios, to unlock new characters and new chapters... It's a huge potentiality that opens up with such a concept and I can't wait to discover it in its published form to dream about it even more!