Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ran into the following error during interpolation:

Exception ignored in thread started by: <function queue_file_save at 0x000001D9FF244C10>
Traceback (most recent call last):
  File "my_DAIN_class.py", line 754, in queue_file_save
  File "my_DAIN_class.py", line 665, in PipeFrame
BrokenPipeError: [Errno 32] Broken pipe

Logs prior to the error:

FPS: 24000/1001
FPS Eval: 23.976023976023978
Using Benchmark: True
Batch Size: -1 Input FPS: 23.976023976023978 Use all GPUS: False Scale: 1.0 Render Mode: 0 Interpolations: 2X Use Smooth: 0 Use Alpha: 0 Use YUV: 1 Encode: libsvtav1 Device: cuda:0 Using Half-Precision: False Resolution: 3840x2160 Using Model: 3_1 Selected auto batch size, testing a good batch size. Setting new batch size to 1 Resolution: 3840x2160 RunTime: 2453.803000 Total Frames: 58832   0%|                         | 2/58832 [00:04<43:53:18,  2.69s/it, file=File 0]------------------------------------------- SVT [version]:  SVT-AV1 Encoder Lib v0.8.6-72-gec7ac87f SVT [build]  :  GCC 10.2.0       64 bit LIB Build date: Feb  7 2021 13:13:12 ------------------------------------------- Number of logical cores available: 24 Number of PPCS 53 [asm level on system : up to avx2] [asm level selected : up to avx2] ------------------------------------------- SVT [config]: Main Profile      Tier (auto)     Level (auto) SVT [config]: Preset                                                    : 7 SVT [config]: EncoderBitDepth / EncoderColorFormat / CompressedTenBitFormat     : 10 / 1 / 0 SVT [config]: SourceWidth / SourceHeight                                        : 3840 / 2160 SVT [config]: Fps_Numerator / Fps_Denominator / Gop Size / IntraRefreshType     : 48000 / 1001 / 49 / 2 SVT [config]: HierarchicalLevels  / PredStructure                               : 4 / 2 SVT [config]: BRC Mode / QP  / LookaheadDistance / SceneChange                  : CQP / 50 / 0 / 0 -------------------------------------------  54%|████████▌       | 31489/58832 [3:39:56<2:49:33,  2.69it/s, file=File 31487]


I'm not totally sure, but I think the data precision should be at normal. Can you try using at normal?

Yep, will try. I've seen artifacts when interpolating high resolution video with Normal Data Precision, and the artifacts go away when bumping Data Precision up, so I have been using Data Precision as high as my VRAM will allow.

I'll stop that. :)

On older versions it really was necessary to use it to improve artifacts. It should not ocurr in this version with regular precision. Unless I messed something up. If you see artifacts let me know.