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Technical demo of 2D puzzle "Biohazard" (open source)

A topic by thewizardplusplus created Nov 10, 2021 Views: 180 Replies: 3
Viewing posts 1 to 2

Here is a technical demo of my open-source game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay.

Summary:

The game field is represented by a set of blue cells. Above them, there is the second layer of green cells. The player can control this group — move, rotate, and put it with the blue cells (only on the free spaces). After merging, the cells evolve according to the rules of the “Life” game for one generation, then new green cells are created. The player’s goal is to minimize the amount of blue cells.

See details on its page: https://thewizardplusplus.itch.io/biohazard

This is an interesting concept. I was able to get a Min score of 6 after 10 or so minutes of play time. I had to refer to the wikipedia page on the game of life to learn some of the rules. That is probably the most difficult part of this game. If you are not knowledgeable on the rule set, it can be very confusing. Some in-game rules could help. I am not sure how difficult it would be to teach the player with some example boards. Maybe animate the pieces between turns. I am not sure how feasible that is with the game of life rules  since squares vanish and reappear. 

(+1)

Thank you very much for your feedback!

Yes, I plan to add a short tutorial on the Game of Life to the final version. I think I can explain the rules with a few animated illustrations.

Sounds awesome! :)