Hey, thank you for the info I want to say that I understand that world 1 was boring and start to think about the pacing of that world. This demo zip file was also created a couple of months ago I wanted to mention. I was trying to create a balance for easy for beginners. I have some good news to share world 2 is completed so I'm on development on world 3. I have made sure that the future worlds will be challenging. I've also added some features like the menu screen, tower shows range when placed or the mouse is on them, and towers will shine red when you can't place them. Thank you for trying my game and can you point out some levels that could be redone.
sure ill tell you what level could be redone at the condition that you give some feedbacks on my game lol :https://kamigarp.itch.io/climb-the-tower
thank you, as i said i played all the levels of your games (except the bonus ones) and i think all the levels should be redones for somes reasons:
All the levels where extremely easy,most of the time i just had to wait until it's done, it become even more easy once you understand you should put your tower in loops. In comparison, the boss was really hard, i couldnt even beat it though i tried a lot of times
All the levels where incredibly long, which doesnt help with the fact that it's boring, i think you should makes the levels way shorter in time and in more hard to compensate (so it's okay to die often because the levels are shorts)
As i said the boss was so hard i couldnt beat it, though i think it was the most fun level to play as you have to move and upgrade your tower as it moves through the level, i think you should really do more bosses and less normal ennemies because you could add more variety to the gameplay (like boss that could stop, or follow a random path).
I think the idea of "the ennemys doesnt give points this level" is the worst you ever had, you just place some towers at the start of the level and just wait for the rest of the level (wait for a very long time because as i said levels were very long)