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(1 edit) (+1)

Saw this on the "made with Unity" YouTube video.  I'd grab it if there was a Mac version.
I was actually curious about your dice rolling system.  Are those phyics-based or is it a simple RNG that looks like phyiscal dice?
I'm wanting to implement the latter.

(edit: accidentally said “former”)

Hi! 

Sorry my for the lack of Mac build, no one of the team own one, and since we cannot test the builds we decided to not do any for now.

Yes our dice a fully physics based! It was important to us that the dice behaved like real dice, there is also no randomness fudging going on, just pure dicerolls.

If you want to I can do a small write up and some pointers on how we implement the dice?

Curios to know which YouTube video you found us in :) - mind sending a link?

here’s the video where i saw your game: https://youtu.be/lL4J1_omHIw

I actually already know how to do physics-based dice and implemented them into one of my Ludum Dare games.  For a variety of reasons (performance, game pace, ability to “rig” the game) I’d prefer an RNG, i’m just trying to find a way to make it look/feel like a physical dice roll.  Nintendo sort-of pull it it off in Mario Part DS https://youtu.be/0W_bNIvv3h8 (8-minute mark)

I’m sure i can figure it out, in fact I already have a general idea of how i’d do it, i just like to  pick the brains of people who’ve already done what i’m trying.

If you’d like help with a Mac port, let me know.