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Beautiful game. The gameplay concept, art, soundtrack -- everything fits together very nicely. The tiling and graphics reminded me of... Sid Meier's Civilization II (the good and old) -- which hints at my age :).

The three levels seem very fit for a proof of concept, as they force the player to adopt distinct strategies (and therefore learn about the mechanics of the game) in order to succeed. The developer must have put a lot of thought into it, as even commercial often fail at this aspect. Bear with me: how many games haven't we played in which we learn how to exploit a very small subset of techniques which we repeatedly use and beat the game without learning about its mechanics? More explicitly, Gaia tolerates a more leisurable gameplay, where we can balance harvesting and exploration, Desert forces us to think very strategically and Crater makes the player use a magus.

I don't know about other people, but I would gladly pay to play more levels of this game on my Android phone.

Thank you so much! I'm very glad to see that the ideas translated well to you, and that you could appreciate the different styles of the levels :)