Nice writeup! Do you think that removing the constraint of having to follow the grid when building would be an interesting change?
bippinbits
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I fell into a pit when i was supposed to learn how to use the RMB ability. Is there a way out of it? I didn't quite catch how to use the ability, as the tutorial vanished too quickly. It seems i shoot it with RMB and activate it with a second RMB hit, but i'm not sure what it does. Is this the way to get out of the pit?
I enjoyed the style and mood!
I can't promise it yet, because i can't decide this alone - but i'd love to! Itch deserves as many games as possible that help give them back a bit of revenue. They did so much for us, with hosting all our free games, so i feel i owe them. Right now, the reality is just that we cannot support launching on more than a single platform, because we are so small. I hope we can change this some time after release on Steam (12 days from now, phew!).
How far are you getting? Are you collecting an orb? Are you getting overrun, or quit the run because you think it is lost?
Just trying to get a feel for the balance - it might very well be too hard right now.
It's not really about placing workers, but you have to take care not to use all your free orblings on the paths, because otherwise there won't be any left to go to the forts and become orriors. The immediate goal is to maximize orrior output - so you need some forts that are well provisioned with orblings and gemmstones.
It's overly hard really, and not well explained. Basically you'd want your villages to grow for a bit, not harvesting as soon as there are a few people. Raging in the villages should also come rarely, but enough that the reverence meter is filled (but not more). Snack some people here and there, or a lot of the end is closer, and it should work out.