I really love the meditative experience, the feel of gravitas without words. A game i'll remember :)
bippinbits
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I enjoyed getting the "1 armor for each kill" perk, which was the first one that felt like a really big change especially with an armor based attack.
Then it felt kind of unfair as I got 4x as many enemies as weapons for 3 consecutive floors, depleting my weapon stash and the shops and rewards in between not offering anything that would do or enable damage (like a two mana point potion when i need 5 for a single attack). The spell was of limited use as it is most effective when i got many enemies turned around, but that ofc also depletes my armor (and eventually i have no other options if my weapons depleted despite never leaving a weapon on the table and buying more often enough).
Because it's a ton of work to add it, I have to feed my family and this is a free game we made for a game jam 😁
I investigated this before but there is no feasible way to add a save feature in a reasonable amount of time. We appreciate all the love Ravenhaul has been getting and we love it just as much. I expect we'll revisit it eventually, expand it and also add a savegame feature - for a commercial release.
how so? The AI is not that clever, it only can plan a single move ahead (and it does not cheat) :D
edit: played it now, beat it after 2 minutes. But i can easily see how it is super hard if you try to grind down the enemy. An easy way to win for me was to focus the enemy main building. I was losing the battle, but won the war :)
There is also one thing in there that i like. Basically you encounter new contracts from patrons, but no bird you have is ready to deliver them. This does not hurt you. It does however challenge you to think of a "bird setup" that could handle these contracts. So then you start to plan and think, play around with different upgrades in you head. You "build" a bird to fit the new requirement.
I think i find this more interesting that being able to prepare the right bird ahead of time. You can still do this on a second play though, as you say.
I also do not want you to stock up on birds early and then finish the game with your once established team. I'd like for people to buy a few birds over time, with each patron maybe. Potentially also retiring some birds. But that's more of a feature for a full game :D





















