Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bippinbits

247
Posts
2
Topics
4,308
Followers
21
Following
A member registered Apr 19, 2017 · View creator page →

Creator of

Recent community posts

Wow, dedication :D

thank you for the info :)
Taking the same name is quite bold.

It's not possible to save. It's only a jam game.

(1 edit)

I did well until i had a run where not a single house spawned as a choice, and of course the enemy had a spike, so no matter how good my setup was, i was doomed. That definitely needs balancing.

Otherwise i love the concept and execution, it's really neat :)

Yeah I was thinking about that, but ultimately letting one get away would mean you lose the game, which is probably more frustrating than nothing special happening if you wait xD

OK thank you for the details :)

(1 edit)

How are you engaging the enemies? With the axe? Did you get any upgrades? I'm trying to see how i can tune the game to stay a challenge while not being frustrating.

I want to tune it a bit - what was the point you lost the run? Too many enemies? Did you get upgrades?

on it

no save sadly

(1 edit)

I enjoyed getting the "1 armor for each kill" perk, which was the first one that felt like a really big change especially with an armor based attack.

Then it felt kind of unfair as I got 4x as many enemies as weapons for 3 consecutive floors, depleting my weapon stash and the shops and rewards in between not offering anything that would do or enable damage (like a two mana point potion when i need 5 for a single attack). The spell was of limited use as it is most effective when i got many enemies turned around, but that ofc also depletes my armor (and eventually i have no other options if my weapons depleted despite never leaving a weapon on the table and buying more often enough).

(1 edit)

it's already in godot :D

(and we'll continue development)

<3

Busier than ever 😅

Thank you so much! Honestly it's a big driver for us too - we want to make games that people want to play, and hearing a lot of people speak so positiviely about Ravenhaul and having a strong "need" for it makes it an even more interesting game for us too.

(1 edit)

Because it's a ton of work to add it, I have to feed my family and this is a free game we made for a game jam 😁

I investigated this before but there is no feasible way to add a save feature in a reasonable amount of time. We appreciate all the love Ravenhaul has been getting and we love it just as much. I expect we'll revisit it eventually, expand it and also add a savegame feature - for a commercial release. 

great feedback, thank you!

That does seem to be a local problem, like some program is blocking the pck file. Sometimes they are considred virusses, because they contain code. The pck file is there, otherwise not a single person could play.

(1 edit)

maybe 2027 :)

We're on it :D

haha, thank you so much :D

(1 edit)

how so? The AI is not that clever, it only can plan a single move ahead (and it does not cheat) :D

edit: played it now, beat it after 2 minutes. But i can easily see how it is super hard if you try to grind down the enemy. An easy way to win for me was to focus the enemy main building. I was losing the battle, but won the war :)

Thank you :)

You have to make your dog jump over the fence. The guard dogs don't matter there.

(1 edit)

It's the doll of our daughter, that's right 😁(Daughter named the doll "sauce")

Dreams often don't make much sense and are conflating things of the real world. Maybe the dreamer watched squid game before going to bed 😉

Tthere is no save functionality, sorry. It's just a game jam game.

Thank you, very kind! To be fair, we will go and try to improve upon it :D

go to the hamster wheel, enter it and collect seeds first

That's normal. Basically they do their thing every time you move and gave them orders. The woodcutters don't cut down a whole forest in one go, they need a few days of work (but also that means you get more wood out of it).

(1 edit)

There is also one thing in there that i like. Basically you encounter new contracts from patrons, but no bird you have is ready to deliver them. This does not hurt you. It does however challenge you to think of a "bird setup" that could handle these contracts. So then you start to plan and think, play around with different upgrades in you head. You "build" a bird to fit the new requirement.

I think i find this more interesting that being able to prepare the right bird ahead of time. You can still do this on a second play though, as you say.

I also do not want you to stock up on birds early and then finish the game with your once established team. I'd like for people to buy a few birds over time, with each patron maybe. Potentially also retiring some birds. But that's more of a feature for a full game :D

Yes, itch version is a week of work from a game jam, steam is 3 years of work. Way more content, better graphics, music, sound.

Thank you! We made it into a full game since :)

https://store.steampowered.com/app/1637320/Dome_Keeper/

That makes sense, it should be explained somewhere.
It does depends on the highest rank in the group. I don't remember it exactly, but B or A should be able to take 4 people, and S 5 people.

Excellent feedback, thank you so much!
I fully agree on all points, and we'll tackle that if we can get around to working on this again.
The only point i'm still thinking about is the last one. There is only one thing that i do kind of like about how it is now, which is that you really need to check if an upgrade is useful or not. You can train a raven a lot, but if it has bad stats from the start, you might be better off to consider other options. In other words, it leaves more room to make mistakes, which is not by default a bad thing.
Streamlining this could still be better in the end.

Thank you! Yes, though i can't say if and when it will release. We'll work on it, but then need to see if we are happy with what is emerging. It's just a 3 day game jam so far, and usually i'd like to expand it both in graphics and systems for a full game.

Thank you! We love the game too :D

I looked into this and started a savegame feature, but it got clear quickly that it is a lot of work and i can't make time for it at the moment. But we are very interested in making a full version of this. But we got other projects going on at the moment, so we have to wait and wrap up these first.

We are hiring someone right now, but we are a german speaking studio, so that puts quite some limits to who we can hire ;)

haha, it takes a lot of time and effort to get out of it. I think i felt like that for the first 10 years :D

yes, but i've made games way longer as a hobby than as a main activity :)

Love it, felt really well designed and the poking never got old. I got heavy lemmings vibes, which is lovely.

Majesty is one of the inspirations for this, such a cool game!