I want to tune it a bit - what was the point you lost the run? Too many enemies? Did you get upgrades?
bippinbits
Creator of
Recent community posts
I enjoyed getting the "1 armor for each kill" perk, which was the first one that felt like a really big change especially with an armor based attack.
Then it felt kind of unfair as I got 4x as many enemies as weapons for 3 consecutive floors, depleting my weapon stash and the shops and rewards in between not offering anything that would do or enable damage (like a two mana point potion when i need 5 for a single attack). The spell was of limited use as it is most effective when i got many enemies turned around, but that ofc also depletes my armor (and eventually i have no other options if my weapons depleted despite never leaving a weapon on the table and buying more often enough).
Because it's a ton of work to add it, I have to feed my family and this is a free game we made for a game jam 😁
I investigated this before but there is no feasible way to add a save feature in a reasonable amount of time. We appreciate all the love Ravenhaul has been getting and we love it just as much. I expect we'll revisit it eventually, expand it and also add a savegame feature - for a commercial release.
how so? The AI is not that clever, it only can plan a single move ahead (and it does not cheat) :D
edit: played it now, beat it after 2 minutes. But i can easily see how it is super hard if you try to grind down the enemy. An easy way to win for me was to focus the enemy main building. I was losing the battle, but won the war :)
There is also one thing in there that i like. Basically you encounter new contracts from patrons, but no bird you have is ready to deliver them. This does not hurt you. It does however challenge you to think of a "bird setup" that could handle these contracts. So then you start to plan and think, play around with different upgrades in you head. You "build" a bird to fit the new requirement.
I think i find this more interesting that being able to prepare the right bird ahead of time. You can still do this on a second play though, as you say.
I also do not want you to stock up on birds early and then finish the game with your once established team. I'd like for people to buy a few birds over time, with each patron maybe. Potentially also retiring some birds. But that's more of a feature for a full game :D
Excellent feedback, thank you so much!
I fully agree on all points, and we'll tackle that if we can get around to working on this again.
The only point i'm still thinking about is the last one. There is only one thing that i do kind of like about how it is now, which is that you really need to check if an upgrade is useful or not. You can train a raven a lot, but if it has bad stats from the start, you might be better off to consider other options. In other words, it leaves more room to make mistakes, which is not by default a bad thing.
Streamlining this could still be better in the end.
Thank you! We love the game too :D
I looked into this and started a savegame feature, but it got clear quickly that it is a lot of work and i can't make time for it at the moment. But we are very interested in making a full version of this. But we got other projects going on at the moment, so we have to wait and wrap up these first.
Did you play it in browser or the downloadable version? Did you sell any birds? Any more info as to when the crash appears, what actions you were taking or what was happening would be helpful.
I played for an hour today and could not reproduce a crash. I am sure there must be at least one big issue around, but i need to reproduce it to fix it.
I also looked into adding a save system. The short of it is that it would take a big rework, at least the kind of save system i had in mind. There might be another way to save the game that i'll investigate eventually. But really i'd also like to fix the crash bug(s), that is more important even.
You can get new creatures by squshing plants with a fruit. Sometimes your creatures evolve into "dead ends", which is when you need to squish them.
Then you cabbage is a catalyst for arm evolution, speeding that up. If you want to evolve the arms quickly, you can squish the other food or even the complete plants. For example, you might want to squish all the faceberry plants once you got the different heads.
Thank you so much, wow! It is rare to get this extensive feedback, i appreciate it. The save function is dearly missing, i agree. We love Ravenhaul and would like to continue with it and improve it, but right now we don't have the time to do it. Just too many games on our plate. We do this for a living, and we take the freedom to make a jam game for a week 2-3 times a year, but we can't put in much more time because they are free games and we can't work extended periods for free. So, i can empathize with devs needing to move on to their next game. We have 18 games on itch and 2 more on steam, and even if i love them all, we can't keep working on them all.
To the feedback: don't worry, without a save and some bugs around the later stages can be a bit straining to reach. I'd love for you to be around if we eventually can continue working on the game (making it into a full release). My hope is that we can do that next year, but plans change a lot over time.
I really like the suggestion of not having a numeric value for the distance. That would make it a lot more accessible i think, easier to understand, while providing the same challenge. It is a direction question too, whether it is a more hardcore management game or more on the cozy friendly side.
I do like that you met some challenge with finding or training the right bird - this is exactly what i wanted from the patrons, to pose a challenge to your birds. Some later patrons have long ranges or big parcels as delivery, which you need the herons for.
Ah, now i understand the logic behind it. The installer will probably choose the first entry in the list that matches your OS. The jam build was older than the post jam (which makes sense), but it was listed as the first build. I fixed that, thank you for the info! That should make many player experiences better.