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Thank you so much for your feedback! :)

Concerning the white rectangle issue, we identified the problem and are testing a fix right now. In case we don't encounter any major issues with this, it will be fixed with the next update.

The problem with the "not responding"-dialogue can be worked around by starting the game in fullscreen. However, you have to make a task switch out and back into the game, so it can register your mouse clicks properly. This seems to be a bug reoccuring in a lot of unity engine versions and we just reported it again to the developers, hoping to get a fix for the LTS stream.

Thank you for your reply, I'm glad to read that you found the white rectangular culprit :-)

Regarding the "not responding" dialog: I'm afraid starting the game in fullscreen doesn't help, I already start it in fullscreen. Switching to windowed mode just puts the game into a window, but the dialog still appears at the beginning. At the positive side, I never have to switch out of the game, the mouse works perfectly fine.

I just noticed that the game always makes full use of one of my 8 cores after the Unity logo disappeared and before the menu slides in. It's just for 1 or 2 seconds, but that's around the time where the dialog appears.

If you need any further information, just let me know.

We had a look into the "not responding" issue, but are unable to reproduce this on our Ubuntu machines. We think it is caused by the game loading the necessary resources at startup and some Linux distributions triggering this dialogue very aggressively. We already do the loading asynchronously, so we don't really know why Linux thinks it is not responding.

Thanks for looking into this.

After doing some further research: It appears to be a common issue in GNOME that this dialog shows up if an application is busy for some seconds and does not respond quickly enough. Since there are several complains, this may subject to change in other versions of GNOME.

If you're interested, you could reproduce this using a Debian live image in the GNOME flavor and start RotT in there. However, I wouldn't care too much if this doesn't affect a majority of Linux users.