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(1 edit)

Hi,

Great assets! Think that I did something wrong, in unity both sprite sheets (walk and hair) was sliced in 32x32 and 32 in pixels per unit, but the hair seems a bit off.


Thanks :)

i think you need to set the filter mode to point (no filter) .

(+2)

I had a similar problem. You need to set the max size of the spritesheet to the next upper size. Example: the sprites for the hairs are 2240px wide. Then you need to set it to 4096.

you are a life saver =)